您现在位置:首页  > 网上投稿 > 学科教案
《I've got twenty-six points.》教学设计_学科教案

B3, Module1 Unit 2    Ive got twenty-six points.  教学设计

洪濑中心小学       张雅兰

 教学目标

一、       知识与技能目标

1.了解并能够灵活运用数字21-29

复习动物名称。

2. I’ve got twenty-two points.

   Twenty and one is twenty-one.

二、学习策略

指导学生练习数字21-29,以便熟练掌握数字并加以灵活运用。指导学生学会将单词进行归类对比记忆,培养学生小组合作意识和精神,培养学生观察和总结数字规律的能力,能够举一反三。

三、   文化意识

带领学生了解英美国家孩子们中非常流行的动物牌游戏。

四、   情感态度

培养学生公平竞争以及正确看待胜负的情感态度;培养学生主动与他人合作的能力和态度。

教学重、难点

1、         重点:能听,,说数字21-29

2、         难点:能听,说,读,理解句子Ive got twenty-six points.

教学准备

课件、单词卡片、动物牌、数字牌

 

教学过程

Step 1    Warming-up

1Greeting

T: Good morning, boys and girls.

S: Good morning, Miss Zhang.

2Free talk

T: We have four groups, Sam group, Amy group, Daming group and Lingling group. Today we’ll have a race, the group gets the most points is the winner(出示单词卡winner) winner”冠军.Point”, “Point to the window.” .

S:指向窗户。

TThat’s right. Point “指向”.Its the other meaning is “(出示单词卡片,正面写着“Point”,反面写着“分”。)Read after me, point.

S: Point.

3. Enjoy a song : Ten little Indians

4. Game: Guess

T: Who can guess what cards I have(出示动物卡片6). You can say “Have you got…?”

S1: Have you got a monkey?

T: Yes, I have. You can get 2/… points.

设计意图:用歌曲和游戏Guess进行热身,既调动了学生的气氛,又对数字、动物名称和句型Have you got…?进行了复习。在整堂课中都贯穿一个竞争机制,以加分的形式来评比,在比赛算分的同时又可进行数字的学习和巩固。)

 

Step 2    Leading in and presentation

1.    CAI出示图片——20只小狗

.T: Look at these dogs. How many dogs can you see? Let’s count.

S: One, two…twenty.

T: Right! (增加一只小狗)But now how many dogs ?

20    +     1   =     21

 

 

twenty and  one  is twenty-one

T: It’s a hyphen between twenty and one. Don’t forget it.

.T: (回到20只小狗的图片,再增加两只小狗) Now, how many dogs? Who knows?

S: (Maybe some pupils can answer it.)

20    +    2   =       22

 

 

twenty and  two  is  twenty-two (S回答后,T带读整句话。)

2Practice : Do sums

TLet’s do sums.(一手拿着数字20的卡片)Twenty and three(另一手拿着数字3的卡片)is twenty-three(将两张卡片靠近).

⑴、 Group work

学生按照教师的示范在小组内练习

⑵、请个别学生完成以下六个题目:

20+4   20+5   20+6   20+7   20+8    20+9     

T: Who can do it like me will get 3 points. 

3Practice: Rush-to-answer 快答环节

T: I’ll show some numbers, please say the numbers quickly and loudly.

教师出示一组数字卡片:21-29,采用指定小组读的形式。

      T:(将卡片面向Sam groupSam…

      Sam: …(快速读出数字)

设计意图:将单词one放置于单词twenty的右边,引导学生找出twenty twenty-one之间的联系,培养了学生的观察能力,让学生新旧对比识记单词,自主总结规律,也为了让他们体会成功学英语的自信心。快答环节容易操作又有实效性,既巩固了新知识,又适时的调动起课堂气氛。)

 

Step 3    New lessons

1.         T: We usually play cards( 出示热身环节的动物牌)like poker . Weiwei and his friend are playing game with cards. What game are they playing? Let’s listen the text.

. Play the CD-ROM, listen and point

     T: Open the book, turn to page 4, listen and point.

.  T: Listen again, and think about three questions:

1His friend has got  ________ points.

2Weiwei has got ________ points.

3________ is the winner.

. Explain the questions .

      T: Who can answer the first question?

     S1: His friend has got twenty-two points.

      T: Wonderful! (T板书答案)You can get 2 points.

      T: The second question?

     

. Read the text after T.

. Read the text after the CD-ROM.

设计意图S边听边指课文内容,有利于培养S的认读能力,并且使S的注意力集中。观看CD—ROM时让S整体感知课文,听连贯的对话与叙述。让S带着问题有目地性地听录音,帮助S了解课文内容,进一步理解所学的语言知识。)

 

Step 4    Consolidation

1.         GamePlay cards

 ⑴、Pair work

     T: Let’s play cards like Weiwei and his friend. But, how to play? I need someone to help me.╳╳ (学生名) come here.

     T: I have some cards , ╳╳ has some cards, then…(用动作示范两副卡片混合在一起)I get 12345 cards, ╳╳ also gets five cards(动作). If I have two same cards, they’re both mine. OKnow ,start. Have you got a …?(将卡片展示给全班看)

 ╳╳: Yes, I have.

     T: Yeah, it’s mine.(拿过卡片)It’s your turn.

 ╳╳: Have you got a …? (将卡片展示给全班看)

T: No, I haven’t. (示意╳╳将卡片放在一桌上)

   

     T: I’ve got …points.

 ╳╳: I’ve got …points.

╳╳/T: I’m the winner.

T: Understand?

S: Yes.

T: OK, let’s start. Go…

⑵、Competition

    T: Every group choose one to have a race.

每组派一个代表进行比赛。Sam组代表与Daming组代表进行比赛,而Amy组代表与Lingling组代表进行比赛。比赛结束后每组代表汇报得到的分数“Ive got _____points.”,并为该组加上与卡片上相等的分数。

设计意图游戏不仅能使课堂充满生机和活力,集中学生的注意力,还能调动学生的学习积极性,同时还把所学的知识在游戏中得以巩固,在游戏中获得愉快的学习体验。而小组合作学习,培养学生合作意识和精神。)

 

Step 5    Homework

1.  Play the cards with your partner after class.

2.  Listen and read the text.

3.  Copy the words twice:21-29(先画好四线格,示范书写。)

设计意图教学的重点是培养S的口头表达能力,布置课后的交流任务,让S把所学知识运用到真实的任务中去,让S在运用中学习,学习中运用。)

 

Step 6    Summing up

1.    统计各组最后的得分情况,评出winner

2.    Chant: Zoo

T After the game, let’s have a rest, listen a chant.

设计意图以计算各小组得分,评出优胜组作为总结,做到竞争贯穿始终,并再一次复习巩固了本节课的知识,最后以一首chant让学生以放松、愉悦的心情结束本节课的学习。)

 

加入收藏打印本文关闭此页